Curriculum Vitae
Kerim Yildiz.
Multi-disciplinary 3D & AI Artist.
Over 25 years of professional experience spanning the automotive, entertainment, gaming, and music industries. Specializing in high-fidelity 3D modeling, photogrammetry, generative AI integration, and digital sculpting.
Selected Experience
3D & AI Artist, Animator, Digital Design Consultant
2007 — PRESENTKerimbonia (President)
Leading creative direction, photogrammetry, AI integration, and 3D character design. Key projects include The Minecraft Experience and public sculpture technical design for the Canada Council for the Arts. Automotive & Industrial clients include: Lamborghini, BMW/Designworks, Mercedes-Benz, Volkswagen, Aptera, KIA Motors, Kepler Motors, and Honda Access America. Personal project 'kerimbonia' involves full-body photogrammetry scanning into 3D fantasy worlds.
3D/Pixel Artist & Creative Advisor
2021 — PRESENTWeb3 DAOs (MeebitsDAO, Nouns, CryptoDickbutts)
Collaborated with Larva Labs on rigged 3D components. Served as Marketing Lead and Creative Advisor guiding the technical and visual direction of major Web3 intellectual properties.
Official VJ and Live Visual Content Creator
2019 — PRESENTCosmovision Records
Live visual performances and real-time generative content creation for shows and events.
Public Works &
Mentorship
Recent Exhibitions & Media
- 2026 — Minecraft Experience Exterior Buenos Aires (Unreal Engine Character Animator/Designer)
- 2026 — Transparent Earth (Documentary) with Silent Partners Studio (AI Artist)
- 2025 — Prompting Reality at PERSPICAX Online Biennale (AI Artist Invitee)
- 2024 — The Minecraft Experience (Unreal Engine Character Animator)
Academic & Mentorship
- OCAD UniversityGuest Artist & Lecturer — Photogrammetry, 3D scanning, VR
- Cégep de Saint-HyacintheGuest Lecturer — 3D, AI, and Web3 Integration
- L'Atelier de l'ÎleCo-instructor — 3D Printing: From Design to Print
Education &
Training
AnatomyTools Workshop Series
MAR 2011Masterclass Instructors: Andrew Cawrse, Joe Weatherly, Carlos Huante
Completed an intensive, multi-level anatomy program including: Human Anatomy (Levels 1 & 2), Human & Animal Anatomy (Level 3), Animal Anatomy Weekend, and 'Breaking Anatomy' Creature Workshop.
Traditional Arts & Drawing
2009 — 2010Atelier DeBresoles / Studio Bresoles
Extensive training in Traditional Drawing Techniques, Print Making, Cast Drawing, Gresaille Painting, Constructive Anatomy, Facial Anatomy, and Life Drawing.
3D Character Animation & VFX
1998 — 1999Vancouver Film School
Certificate program specializing in foundational 3D animation and visual effects pipelines.