KERIMBONIA INC. Back to Index

Curriculum Vitae

Kerim Yildiz.
Multi-disciplinary 3D & AI Artist.

Over 25 years of professional experience spanning the automotive, entertainment, gaming, and music industries. Specializing in high-fidelity 3D modeling, photogrammetry, generative AI integration, and digital sculpting.

Selected Experience

3D & AI Artist, Animator, Digital Design Consultant

2007 — PRESENT
Kerimbonia (President)

Leading creative direction, photogrammetry, AI integration, and 3D character design. Key projects include The Minecraft Experience and public sculpture technical design for the Canada Council for the Arts. Automotive & Industrial clients include: Lamborghini, BMW/Designworks, Mercedes-Benz, Volkswagen, Aptera, KIA Motors, Kepler Motors, and Honda Access America. Personal project 'kerimbonia' involves full-body photogrammetry scanning into 3D fantasy worlds.

3D/Pixel Artist & Creative Advisor

2021 — PRESENT
Web3 DAOs (MeebitsDAO, Nouns, CryptoDickbutts)

Collaborated with Larva Labs on rigged 3D components. Served as Marketing Lead and Creative Advisor guiding the technical and visual direction of major Web3 intellectual properties.

Official VJ and Live Visual Content Creator

2019 — PRESENT
Cosmovision Records

Live visual performances and real-time generative content creation for shows and events.

Public Works &
Mentorship

Recent Exhibitions & Media

  • 2026 — Minecraft Experience Exterior Buenos Aires (Unreal Engine Character Animator/Designer)
  • 2026 — Transparent Earth (Documentary) with Silent Partners Studio (AI Artist)
  • 2025 — Prompting Reality at PERSPICAX Online Biennale (AI Artist Invitee)
  • 2024 — The Minecraft Experience (Unreal Engine Character Animator)

Academic & Mentorship

  • OCAD UniversityGuest Artist & Lecturer — Photogrammetry, 3D scanning, VR
  • Cégep de Saint-HyacintheGuest Lecturer — 3D, AI, and Web3 Integration
  • L'Atelier de l'ÎleCo-instructor — 3D Printing: From Design to Print

Education &
Training

AnatomyTools Workshop Series

MAR 2011
Masterclass Instructors: Andrew Cawrse, Joe Weatherly, Carlos Huante

Completed an intensive, multi-level anatomy program including: Human Anatomy (Levels 1 & 2), Human & Animal Anatomy (Level 3), Animal Anatomy Weekend, and 'Breaking Anatomy' Creature Workshop.

Traditional Arts & Drawing

2009 — 2010
Atelier DeBresoles / Studio Bresoles

Extensive training in Traditional Drawing Techniques, Print Making, Cast Drawing, Gresaille Painting, Constructive Anatomy, Facial Anatomy, and Life Drawing.

3D Character Animation & VFX

1998 — 1999
Vancouver Film School

Certificate program specializing in foundational 3D animation and visual effects pipelines.

Technical
Capabilities

Software Arsenal

ComfyUIUnreal EngineBlenderZBrushRhinocerosMayaCinema 4DMarvelous DesignerCharacter CreatoriCloneReality CaptureResolume ArenaAdobe Creative SuiteGoogle Antigravity

Core Competencies

Artificial IntelligenceIndustrial & Automotive Design3D Visualization & RenderingPhotogrammetry & 3D ScanningCharacter Animation & RiggingDigital SculptingRapid PrototypingClass A SurfacingMotion DesignProduct DesignVideo EditingConcept DevelopmentTexturingWeb Design

Languages

EnglishFrenchTurkish